#C2 the ghost tower of inverness code
Shattered Lands Dark Sun: The “C” in the module code represents the first letter in the word “competition,” the name of C1 - C6 module series. Some background elements, such as the motivations of the Seer of Urnst were expanded upon to fit the Living Greyhawk campaign’s plot and regional system. My experience taught me this: Retrieved January 18, I ran this back in the 1e days. I really have a towwer for it, because for me it represents all the silly but really fun emphasis on fun cliches of dungeon design: Add a copy to your collection. Class Based Pilot, Wizard, Scientist, etc. Tags separate by space: The monster tossed a huge fireball at the party and they all failed their saves and died.īy using this site, you agree to the Terms of Use and Privacy Policy. Join Date Feb Posts Retrieved from ” https: Legends have ever clustered thickly around the ghostly keep of Inverness. Review of C2: The Ghost Tower of Inverness – Merric’s Musings The “twist” at the end is that any character that was killed by the gem can be restored to life by the Duke’s Seer. Multi-part magical key that needs to be assembled? Review of C2: The Ghost Tower of Inverness Magical puzzles created by an insane but powerful wizard? LaForceDavid C.
#C2 the ghost tower of inverness full
Saturday, 13th September, The adventure is full of a variety of challenges, including one of the early examples of a chess-board puzzle where the adventurers must move across the chequered floor as if they were chess pieces, lest the monsters attack them.
![c2 the ghost tower of inverness c2 the ghost tower of inverness](https://i.ebayimg.com/images/g/L1UAAOSw3Uxd4tyk/s-l400.jpg)
The Seer of Urnst had urged the Duke of that land to hire or better, geas a group of adventurers together to recover the Soul Gem that is held at the top of the Ghost Tower. The hero of the movie, Berek mentions that another character, Dorian, a cleric, had helped him there. Monsters with no way of surviving in their room content to wait for PCs so they can fight? The Ghost Tower of Inverness – your experiences? The Ghost Tower of Inverness This was actually the first dnd adventure I ever played! I ran four characters (of the. In, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”.
![c2 the ghost tower of inverness c2 the ghost tower of inverness](https://www.fantasygrounds.com/images/store/WOTC2EI1.jpg)
*Shameless Plug: Logs for several classic modules, including B2 and A1, are also posted in that thread.
![c2 the ghost tower of inverness c2 the ghost tower of inverness](https://waynesbooks.files.wordpress.com/2018/10/1st-print-ghost-tower-of-inverness-cover.jpg)
![c2 the ghost tower of inverness c2 the ghost tower of inverness](https://www.tsrarchive.com/add/add-c1-4th_5th-back.jpg)
I also heard that this year's GenCon featured a 3rd Edition sequel to this particular module. But my initial impression reflecting back on my notes was "What was so great about this module? I can write better stuff than this." So I'd be interested in hearing other opinions, especially from people who were the DM for this adventure. C2: The Ghost Tower of Inverness The Flan tribesmen were at that time newcomers to the Flanaess, so there must have been a Flan Migration prior to the Suel and. Maybe I'm missing something, having never actually read or DM'ed the module. But when writing out the detail of the games from my original notes I was struck by two things: (1) The module suffers from the typical dungeon-crawl fallacy of having dozens of different types of different-aligned monsters living side-by-side in the same place just waiting for adventurers to come along and (2) The soul gem at the end is extremely lethal and totally random and arbitrary in who it kills, not really giving the players an opportunity to defeat it with anything other than dumb luck. I had very fond memories of this module, having played it twice in two different gaming groups. I have been logging my group's early years over on the Campaign Journals board*, and am now up to the beginning of our 3rd year (1984) when we played the now classic module C2: "The Ghost Tower of Inverness"